NPC Reference

Characters of Hollowspire

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Major NPCs

Duke Orlond Haverfort

Ruler of Hollowspire

Ostensibly a gracious host and patron of the arts, but in truth a vain and greedy noble. Hosting the masquerade ball. Cares for his reputation; not a cabal member but heavily influenced by them.

Faction Duke's Court
First Appears Session 4
Disposition Neutral (can shift)
Motivation Status, Reputation
Noble Influential Manipulated

Lord Cedric Voss

Duke's Advisor / Hidden Hand Leader

Charismatic, soft-spoken, with a razor-sharp intellect. Mastermind behind the Hidden Hand cabal. At the ball in disguise as "Moon Prince." Seeks the Gem for a dark ritual. Will betray anyone to achieve the cabal's aims.

Faction Hidden Hand
First Appears Session 4
Disposition Enemy
Motivation Power, Dark Ritual
Antagonist Spellcaster Manipulative

Marcel "Silvertongue" Grayhand

Crime Boss / Employer

The mysterious client who hires the PCs for the heist. A charming half-elf with a silver cane and perpetual grin. Crime boss (Night Cloaks lieutenant). Plots to double-cross the rogues after they get the Gem.

Faction Night Cloaks
First Appears Session 1
Disposition Treacherous
Motivation Profit, Power
Half-Elf Assassin Betrayer

Captain Yelena Arden

Captain of the City Watch

Stern, honor-bound human veteran. Publicly loyal to the Duke. Unaware of cabal influence but senses something is off. If convinced of the cabal's existence, she can become a powerful ally.

Faction City Watch
First Appears Session 2
Disposition Potential Ally
Motivation Justice, Honor
Human Veteran Honorable

Selise Montclair

Lady-in-Waiting / Servant

A lady-in-waiting at the Duke's manor. Empathetic and clever. Can secretly assist the PCs if they earn her trust. Possibly a member of the Weeping Lady resistance faction.

Faction Weeping Lady (secret)
First Appears Session 2
Disposition Ally (if trust earned)
Motivation Freedom, Justice
Insider Sympathetic Informant

Gideon the Gadgeteer

Gnome Inventor

An eccentric gnome tinkerer from the Night Market. Fast-talking and excitable. Sells specialized thief gear. His inventions are useful but occasionally misfire hilariously. Comic relief character.

Faction Independent
First Appears Session 3
Disposition Ally / Vendor
Motivation Invention, Profit
Gnome Comic Relief Equipment

The Gem of Vhal'Zar

Sentient Artifact

A large ruby-like gem in an ornate setting. Sentient with its own intelligence and willpower. Communicates telepathically with a sly, ancient voice. Craves freedom and influence. Mischievous and cunning - not outright evil, but utterly self-interested.

Type Sentient Artifact
First Appears Session 4
Disposition Self-Interested
Motivation Freedom, Power
Sentient Telepathic Ancient Dangerous

Supporting NPCs

Lady Seraphine

Nosy Countess

A curious and persistent noblewoman at the masquerade. Loves unmasking "party crashers" and gossip. Can be a hindrance during the heist but also a useful distraction if handled correctly.

Faction Nobility
First Appears Session 4
Noble Gossip Obstacle

Brother Aldric

Captured Priest

A junior priest from the Temple of the Veiled Lady, captured by the cult. Half-mad from fear but can provide useful information about the cult's operations and the catacomb layout.

Faction Temple
First Appears Session 8
Captive Informant Traumatized

Nix

Rival Thief

A braggart rogue who wanted the Gem job for himself. Mocks the PCs but might attempt his own heist during the ball, creating complications or opportunities.

Faction Night Cloaks
First Appears Session 2
Rival Wild Card Thief

Quick Stat Reference

Combat-Ready NPCs

NPC AC HP Attack Special
Lord Voss 13 (16 w/Mage Armor) 40 +5 to hit, 1d4+2 Spellcasting (Hold Person, Misty Step)
Marcel Silvertongue 15 33 +6 to hit, 1d6+4 Sneak Attack 2d6, Hidden Blade
Captain Arden 18 (Chain Mail + Shield) 45 +5 to hit, 1d8+3 Second Wind, Action Surge
Manor Guard 16 11 +3 to hit, 1d8+1 Pack Tactics
Cult Fanatic 13 33 +4 to hit, 1d4+2 Spellcasting (Inflict Wounds, Hold Person)
Cultist 12 9 +3 to hit, 1d6+1 Dark Devotion (adv. vs charm/frighten)